week 3 experimental game lab

i believe in new leaf supremacy 👇 👇 models from here 

wanted to create an idle game && ended up with what i'm calling a virtual snowglobe. i'm really into the liminal energy that happens at certain hours and i have ideas on how to expand on that so we'll see.

CONTROLS:

tab - skips to next hour

R- restart simulation at 12:00

M- mute audio

space - spawn item

click to hide cursor

assignment requirements--

conditional event

  • the music changes depending on the hour. the hour is tied to the sun's position [me explaining how time works]

self operating objects

  • all items spawn in randomly and delete after 2 minutes

an ending

  • press R to restart the simulation from 12:00 noon, removing all items and re-instantiating the villagers. i have tried to prevent them from ever spawning in the floor on restart but if that happens just press R again until it pops out.
StatusPrototype
PlatformsHTML5
Authorpeejay
Made withUnity